Empire Builder 2 Doomed Europe Wiki
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{{Building_Template|image1 = Housing.JPG|description = Provides population}}
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== Population ==
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Housing provides space for population to grow. Population is automatically taxed and provides about 4 credits per 100 population. 100 population is represented as a 1 energy inside of a housing unit.
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In all types of housing, each 100 population (or 1 energy units), requires 1 food per month. In [[HD Housing]] and [[VHD Housing]], each 100 population also requires .5 energy per month.
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Tax yield from housing is heavily affected by centralization, which should be taken into account before building new housing districts.
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== Drafting ==
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At the cost of 500 population (or 5 energy), one colonial militia can be drafted from any house. In the early game, and even in the middle game, players can raise strong armies consisting of hundreads of militia units within a single month through drafting.
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== Urban Combat ==
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==== Attacked Houses ====
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Houses that are attacked by any military units will have population killed (lose energy) relative to the damage done. Once the house has low population, then it has a chance of being captured every attack, based on the following formula:
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if(rng(.2, 1.8) * ((PercentOfLife) + (Building Armor) + (Building Energy) + (Building Shields) + 40) < 50)
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If an undefended (unbunkered) house is attacked, and there are units nearby, then they will run to bunker inside the house.
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If an undefended (unbunkered) house is attacked, and there are less than 10 friendly units nearby (within 3 tiles), then, regarldess of supply, colonial militia will spawn at the house.
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==== Bunkering Units ====
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Houses cannot be captured at all if there is a unit bunkered inside. Units can bunker inside houses (varying quantity depending on the tier of the house.
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Units bunkered inside a house will still be able to shoot at units. If the house is attacked, then a random unit will take reduced damage based on the following formula:
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Damage = clamp between 10 and 75(Base Damage - Building Armor * 2)
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[[Category:Civilian Buildings]]

Latest revision as of 09:06, 29 April 2018


Population[]

Housing provides space for population to grow. Population is automatically taxed and provides about 4 credits per 100 population. 100 population is represented as a 1 energy inside of a housing unit.

In all types of housing, each 100 population (or 1 energy units), requires 1 food per month. In HD Housing and VHD Housing, each 100 population also requires .5 energy per month.

Tax yield from housing is heavily affected by centralization, which should be taken into account before building new housing districts.

Drafting[]

At the cost of 500 population (or 5 energy), one colonial militia can be drafted from any house. In the early game, and even in the middle game, players can raise strong armies consisting of hundreads of militia units within a single month through drafting.

Urban Combat[]

Attacked Houses[]

Houses that are attacked by any military units will have population killed (lose energy) relative to the damage done. Once the house has low population, then it has a chance of being captured every attack, based on the following formula:

if(rng(.2, 1.8) * ((PercentOfLife) + (Building Armor) + (Building Energy) + (Building Shields) + 40) < 50)

If an undefended (unbunkered) house is attacked, and there are units nearby, then they will run to bunker inside the house.

If an undefended (unbunkered) house is attacked, and there are less than 10 friendly units nearby (within 3 tiles), then, regarldess of supply, colonial militia will spawn at the house.

Bunkering Units[]

Houses cannot be captured at all if there is a unit bunkered inside. Units can bunker inside houses (varying quantity depending on the tier of the house.

Units bunkered inside a house will still be able to shoot at units. If the house is attacked, then a random unit will take reduced damage based on the following formula:

Damage = clamp between 10 and 75(Base Damage - Building Armor * 2)

All items (4)